Juli Batman Arkham Knight - Lösung zu den 10 Riddler-Prüfungen und dem Bosskampf in der Fahndungsliste "Riddlers Rache". 5. Dez. Batman Arkham Knight: Riddlers Trial Beneath Gotham Casino Check out more Batman Arkham Knight Vids. I've watched the videos and read. Okt. Batman Arkham Knight: Riddlers Trial Beneath Gotham Casino Check out more Batman Arkham Knight Vids. I've watched the videos and read.
Complete all three laps to win, and the Riddler will present you with the solution to a room full of keys - one of which is the one Catwoman needs.
Orient Catwoman by the chair and then pick the closest one in the middle column. The next Batmobile themed challenge is found in the Northern section of Chinatown, around the corner from the bridge leading to Ace Chemicals.
What follows is a series of balancing platforms and blocks that you can activate or deactivate. To start, drive the batmobile up the small ramp on the side until you reach the small green panel.
Stepping on it will activate a block, but driving over the larger red panel further up will deactivate it. Therefore, drive up, and activate the block under the ramp to make it stay, and then exit the Batmobile and walk to the green panel, and use the Remote Control to drive across to the other side.
Rejoin the Batmobile and activate blocks to lower the ramp all the way down, and lock it in place. Drive off the ramp and quickly activate the block on the far side to land on.
Power the winch hook to light up the panel below to find the right key. As Catwoman orient yourself next to the chair, and look for the far left key on the row closest to you.
Return to the Pinkey Orphanage where you will be blocked by a puzzle. In order to open up the gate, you'll need to solve a new riddle This one doesn't count towards the overall collectibles.
To solve it, hit the switches to rotate the green blocks to form a question mark facing down, and look on the outer rim mirror to find the dot. After solving the riddle, meet up with Catwoman to explore a new door that has opened up.
Inside you'll find two seperate areas, one with a red switch and one with a blue switch. Put Batman on the blue one and Catwoman on Red, then notice the flashing numbers on the wall between them.
The numbers one character sees represent the order in which the character on the other side must hit the targets. Looking at Catwoman's numbers, Batman must hit the targets in the following order: After both sides are done, the Riddler will again unleash his Riddler Bots against you, thankfully letting you team up to defeat them fairly fast, and then be rewarded with another key for Catwoman.
Travel to the Elliott Memorial Hospital to find the entrance to the next race track - the Crushonator. As the name implies, there's several blocks that will come down hard, and you can't always control them.
As the race begins, open the first blockade and veer to the left so you can raise the second blockade without getting crushed. You'll need to alternate doing this several times before the next section, where rows of blocks will descend at an even pace, learn the timing and drive around them to get past to the next section.
Here, you'll have to raise one blockade, and find the diminishing safe ground before raising the next section.
The final section will have more crushing blocks in a line, so again learn the timing to avoid driving under them, and stick the outsides when you can.
After all three laps are completed, activate the panel to find the right key. As Catwoman, stand by the chair and pick out the second key from the right on the first row.
There's not too much Batmobile to play around with - instead it's all about ejecting from the Batmobile. Give yourself a boost with the increased eject upgrade, and drive up to the very edge before ejecting, and glide to the opposite wall.
Next, you'll need to drive up again before ejecting, then swing a hard right turn to hit the opposite wall farther along. Finally, you'll need to perform it once more, make the hard right, and then make another right to travel through a very dicey corridor - making sure to glide perfectly still - then take a right out of the corridor and glide down to the last panel.
Return to the main panel to show which key for Catwoman is the right one. As Catwoman, head to the chair and look for the key at the second to the right along the row closest to you.
Return once more to the Orphanage and meet up with Catwoman, then enter the new door marked Intro to Physics. Here you will have to solve the classic "Guide the electrical charge to it's destination by moving pipes" puzzle, but with a twist.
Each of the three pads is pressure sensitive, and will only move the pipe up as far as the weight being applied to the panel.
For reference, Catwoman weighs enough to send a pipe to the bottom line, Batman weighs enough to send the pipe to the middle line, and both standing on the pad wil raise the pipe all the way up.
To guide the charge all the way, have Catwoman stand on the middle panel, and Batman on the left, and then start the charge. After the charge passes through the first movable pipe, move Batman to the far right, but not on the panel just yet.
After the charge passes through the middle pipe, move Catwoman to the far right panel. When it goes through the bottom, have Batman join Catwoman on the panel to catch the charge going back.
Then have Batman stand on the middle panel, and move Catwoman to the far left panel. After the charge passes the middle, move Batman to join Catwoman on the left to watch the charge finish it's course.
The room isn't finished quite yet, as the floor leading to the key is electrfied, requiring one character to stand on the panel nearby as the other goes to retrieve key.
Before they can, more Riddler Bots burst into the arena, only this time they have different colors: For all intents and purposes, only Batman can attack and block the blue ones, and only Catwoman can block and harm the red ones.
Since one character needs to be standing on the raised panel, you will need to tag team out whenever there are bots of another color that need to be wiped out by your teammate.
They will come in a few waves, so be sure to be ready to tap the prompt to switch partners when you need to swap out. When you arrive in the room, note the three sections around the central drain, marked 1, 2, and 3.
Once the Riddler has drained the pool somewhat, use the Batmobile Winch on the hook point above Section 1, and slowly rappel down with the Batmobile until you reach the first part of the moveable cylinder.
While hooked up, try to drive left, and instead the cylinder will rotate. Keep rotating until you arrive in the "reserved parking", then look across to the other side to see a hole has opened up.
Eject and glide through to activate the first switch, lowering the drain further. Go back to the Batmobile and pull yourself up, and then get to the winch point at Section 2.
Drive down to the second rotating cylinder part, and move to the side until you once again reach the reseved parking slot, and look across to find a sealed wall you can blast, and glide through it.
A few Riddler Bots will appear along an electric floor, so back up and take them down with help from the Batmobile. With the drain lowered further, head back up, and go back to Section 1.
Lower yourself down to the second rotating section this time, and move left as far as you can until you reach the reserved parking spot again, and drive back up.
Now go to Section 3, and drop down the now opened path all the way to the final row, and align the cylinder so that you can fly through the circle on the opposite side.
Stand on the switch, and make note of the red glow in the chamber. As Catwoman, stand by the chair, and then look for the key on the second to the right in the middle row to find the correct key.
Back at the Orphanage once more, find Catwoman and enter the new door marked Advanced Deathtraps. Once again, there are two seperate sections for each character, one that only Catwoman can get to by jumping to the ceiling.
Select it from the Mission Select dial. Does the game save each Riddler Trials you collect?: Yes, the game will automatically save the Riddler Trials you just completed.
Where to find all Riddler Trials in Batman: The in-game collectibles locations for the Riddler Trials are described in these detailed video guides.
The Riddler Trials are listed in the videos in the order that they appear chronologically. Page 1 Page 2. He is the founder and editor of Video Games Blogger.
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